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Aladdin

I was the Texture Supervisor on Aladdin for the first 6 months or so of its production at ILM. Marco Firme took over as Texture Supervisor and did a fantastic job. I returned to Aladdin in its last 3-4 months to help out and work on a few more assets. It was quite an undertaking for all teams involved and the end result turned out great. I posted a couple of the assets I worked on here.

Abu.
I worked on the textures for his skin, costume and initial fur color and Tim Yang did some additional texture work afterwards. Gaelle Morand did the groom, Dane Larocque the model and Nicolas Chombart worked on the main look dev.

Abu.
I worked on the textures for his skin, costume and initial fur color and Tim Yang did some additional texture work afterwards. Gaelle Morand did the groom, Dane Larocque the model and Nicolas Chombart worked on the main look dev.

I was also responsible for the initial textures on the Magic Lamp. Neil West did the look dev and Joaquin Gutierrez the model.

I was also responsible for the initial textures on the Magic Lamp. Neil West did the look dev and Joaquin Gutierrez the model.

Jafar Genie.
Towards the end of production, Jafar Genie went through a major overhaul and I was responsible for the textures. Yegor Swarovski did the look dev and Joaquin Gutierrez created the model.

Jafar Genie.
Towards the end of production, Jafar Genie went through a major overhaul and I was responsible for the textures. Yegor Swarovski did the look dev and Joaquin Gutierrez created the model.