Here are a few texture breakdowns of some of the assets I worked on while being a Texture Supervisor and senior texture/ look dev artist at ILM. These were not all the texture maps involved in the creation of these assets but instead gives more of an overview of what texture maps can be used in asset creation.
Igon Siruss - I worked with Stefano Oggeri on the look dev while providing the necessary texture maps needed. Marko Chulev created the main displacement from zbrush while working on the model. A secondary displacement and micro displacement were then added afterwards to work alongside the main displacement.
The Bear - I worked with Gaelle Morand ( who did an amazing job on the groom), in which I provided fur color maps, skin, claw and debris textures. I did some initial look dev work with Leandro Estebecorena taking over for the main skin look dev details alongside Gaelle's look dev for the fur.
ATST - I provided the texture work for the ATST and variants and worked with Neil West who provided the main look dev.
Lothar digidouble - I created the textures and look dev for Lothar on Warcraft. He had 2 main costume variants, with the armor variant being shown here. Gaelle Morand did the groom for his hair. As a caveat, the albedo color screen is pre removal of the hair and eyebrows from the texture, which I did afterwards.