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Deepwater Horizon

I was part of the texture team that took on the mammoth task of textures and look dev for the Deepwater Horizon. This asset would also be used by the Generalist team, so we had to make it work for both departments. I was primarily responsible for the helipad area, office areas around the helipad, the pontoons and everything underneath the water for the underwater shots.

Deepwater Horizon.
The texture team was supervised by Jean Bolte with myself, Martin Murphy, Kim Vongbunyong and Marco Firme working on the textures and look dev with Jean.

Deepwater Horizon.
The texture team was supervised by Jean Bolte with myself, Martin Murphy, Kim Vongbunyong and Marco Firme working on the textures and look dev with Jean.

Wireframe match to final.

Wireframe match to final.

Closeup of Helipad area.

Closeup of Helipad area.