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Avatar was my first film at Weta Digital as a texture artist. I had the chance to work on various plants, environments, terrain and props while on the film. It was an awesome opportunity to work with such a talented crew on a film that, at the time, I didn't think would do very well. I posted a few of the assets I worked on and collaborated with in small teams while on the project.

Various plant and tree vegetation.
Textures and look dev.

Various plant and tree vegetation.
Textures and look dev.

Burnt forest.
Textures and look dev in collaboration with Piotr 'Fox' Wysocki. Burnt/ Cinder shader create by Robert Shrider.

Burnt forest.
Textures and look dev in collaboration with Piotr 'Fox' Wysocki. Burnt/ Cinder shader create by Robert Shrider.

Floating mountain cave.
Textures, camera projections and look dev.

Floating mountain cave.
Textures, camera projections and look dev.

Well of Souls.
Part of the texture team lead by Gareth Jensen to create the rock for the environment.

Well of Souls.
Part of the texture team lead by Gareth Jensen to create the rock for the environment.

Burial.
Textures and look dev for environment. Flower textures by Petra Stuben.

Burial.
Textures and look dev for environment. Flower textures by Petra Stuben.

Flamethrower.
Textures and look dev.

Flamethrower.
Textures and look dev.

Scanner.
Textures and graphics to be used by comp for animating.

Scanner.
Textures and graphics to be used by comp for animating.

Hell's Gate.
Textures and look dev for terrain. Textures on on BG digi doubles.

Hell's Gate.
Textures and look dev for terrain. Textures on on BG digi doubles.