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Valerian and the City of a Thousand Planets

I was the Texture Supervisor for Valerian at ILM. Our team worked on the entire Big Market sequence as well as a few other shots. The texture artists were responsible for not just textures but a lot of the look dev as well as splitting some zbrush work with the model team. Besides shop fronts, props and the battle bus, we also had to texture and look dev well over a 100 aliens (including variations). We worked very closely with the model and generalist teams as well as working with the small look dev team for the hero assets.
The images here are a few samples of the assets I worked on while supervising the DMS texture team.

Igon Siruss. 
I was responsible for textures and initial look development. Model and Zbrush sculpt by Marko Chulev. Additional Zbrush pass by Joaquin Gutierrez and main look development by Stefano Oggeri.

Igon Siruss.
I was responsible for textures and initial look development. Model and Zbrush sculpt by Marko Chulev. Additional Zbrush pass by Joaquin Gutierrez and main look development by Stefano Oggeri.

Breakdown of Igon and Junior

Breakdown of Igon and Junior

Da.
I was responsible for textures, zbrush sculpt and initial look development. Model by Matt Hunt, plush groom by Marko Chulev, main look development by Stefano Oggeri and toy gun look development by Rachael Dunk. Toy store environment by Daniel Schmid.

Da.
I was responsible for textures, zbrush sculpt and initial look development. Model by Matt Hunt, plush groom by Marko Chulev, main look development by Stefano Oggeri and toy gun look development by Rachael Dunk. Toy store environment by Daniel Schmid.

Various background aliens. Every member of the texture had the chance to work a few different species of alien for the market place.

Various background aliens. Every member of the texture had the chance to work a few different species of alien for the market place.

Megaptor cage. Responsible for textures and look dev.

Megaptor cage. Responsible for textures and look dev.

Closeup of intruder ship. Responsible for camera texture projections. Final look dev by Jose Burgos. Megaptor by Dane Larocque, Marco Firme, Stefano Oggeri and Hugo Debat-Burkarth.

Closeup of intruder ship. Responsible for camera texture projections. Final look dev by Jose Burgos. Megaptor by Dane Larocque, Marco Firme, Stefano Oggeri and Hugo Debat-Burkarth.