I worked as a Lead Texture and look dev artist on The Adventures of Tin Tin at Weta Digital. I lead the team for the outdoor Labrador St. sequences as well as helping lead on other environments, under the supervision of Michael Cox, such as the motorcycle chase sequence and the dockside battle. I also did texture and look dev work on a couple of characters such as Nestor and various props. During that time we were able to develop a solid variation tool to help with multiple environment assets for texturing and a weathering simulation tool through Mari.