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The Adventures of Tin Tin

I worked as a Lead Texture and look dev artist on The Adventures of Tin Tin at Weta Digital. I lead the team for the outdoor Labrador St. sequences as well as helping lead on other environments, under the supervision of Michael Cox, such as the motorcycle chase sequence and the dockside battle. I also did texture and look dev work on a couple of characters such as Nestor and various props. During that time we were able to develop a solid variation tool to help with multiple environment assets for texturing and a weathering simulation tool through Mari.

Nestor.
Texture and look dev.

Nestor.
Texture and look dev.

Labrador Street day.
Lead texture artist for the exterior Labrador St. sequences and market place. Texture and look dev on multiple assets. Helped to set up a variation tool for textures on assets.

Labrador Street day.
Lead texture artist for the exterior Labrador St. sequences and market place. Texture and look dev on multiple assets. Helped to set up a variation tool for textures on assets.

Labrador Street night.

Labrador Street night.

Tin Tin's front door (regular and bullet hole variant).
Texture and look dev.

Tin Tin's front door (regular and bullet hole variant).
Texture and look dev.